Act Dead or OOFGuides & Tools
Reference

Act Dead or OOF controls

Act Dead or OOF uses standard Roblox controls on every platform — there are no custom keybinds to memorise. What makes the game unusual is that not touching the controls is your main survival skill. This page covers the default inputs on PC, mobile, and console, plus how to use them well as a survivor or a Hunter.

Controls by platform

These are the default Roblox inputs as they apply in Act Dead or OOF. The game supports PC, Mobile, Xbox, PlayStation.

PC / Mac

ActionInput
MoveW / A / S / D or Arrow Keys
JumpSpace Bar
CameraRight Click + Drag
Zoom in / outMouse Scroll Wheel
First personZoom all the way in
Interact / Vote promptClick on-screen prompt
Chat/ (Slash)
Roblox menuEsc

Mobile / Tablet

ActionInput
MoveVirtual joystick (left side)
JumpJump button (right side)
CameraSwipe anywhere on screen
Zoom in / outPinch in / out
Interact / Vote promptTap on-screen prompt
ChatChat icon (top of screen)
Roblox menu≡ button (top-left)

Xbox / PlayStation

ActionInput
MoveLeft Stick
JumpA (Xbox) / Cross (PS)
CameraRight Stick
Interact / Vote promptX (Xbox) / Square (PS)
Roblox menuMenu button / Options

The most important control: stillness

In most Roblox games, mastering the controls means moving faster and more precisely. In Act Dead or OOF it is the opposite — the winning input is no input at all. Once you pick your mannequin pose, your goal is to produce zero movement until the round ends or a safe window opens.

  • PC: take your hand fully off WASD. A brushed key is the most common way survivors accidentally reveal themselves. Camera movement (right-click drag) does not move your character, so you can safely watch the Hunter.
  • Mobile: lift your thumb off the joystick entirely. Resting it on the screen edge can register micro-inputs. Use short swipes away from the joystick zone to track the Hunter.
  • Console: ease the left stick back to neutral before freezing — a drifting stick will make your character creep forward. If your controller has stick drift, consider playing survivor rounds in a spot where slow drift is masked by scenery.

Control tips per role

As a survivor

  • Move the camera, not the character — scouting with right-click drag or swipe is free.
  • Zoom out before freezing so you can see the Hunter approach without turning.
  • Avoid the chat mid-round; typing pulls focus and proximity audio can betray you.
  • Plan your route during the spawn countdown, then commit — course corrections cost lives.

As the Hunter

  • Walk in slow sweeps and rely on camera rotation to scan clusters of mannequins.
  • Use zoom to inspect a suspicious pose from a distance before committing to a vote.
  • Stop moving occasionally — nervous survivors often flinch when they lose track of you.
  • Keep the vote prompt in mind: accusing a likely suspect pressures the whole lobby.
FAQ

Controls questions

Can I play Act Dead or OOF on mobile?

Yes. Act Dead or OOF supports PC, mobile (iOS and Android), Xbox, and PlayStation. On mobile you move with the virtual joystick, control the camera by swiping, and use on-screen buttons for jumping and interacting. Because survival is mostly about staying still, mobile players are not at a big disadvantage compared to PC players.

How do I stay still in Act Dead or OOF?

Simply release all movement inputs. On PC, take your hands off WASD and avoid touching the mouse — moving the camera itself is safe, but accidental key presses will make your character shift. On mobile, lift your thumb off the joystick completely; resting it lightly on the screen can cause micro-movements that the Hunter will spot.

Is there a dedicated pose or emote button?

Your character holds whatever position you stop in. Freezing mid-animation is what creates your mannequin pose, so plan your final position before you stop moving. Cosmetic emotes purchased with Yen can be triggered from the in-game menu, but using one mid-round as a survivor will instantly give you away.

Do controls differ between Survivor and Hunter?

The basic movement controls are identical. The difference is in what you do with them: survivors barely touch the controls after posing, while the Hunter uses movement and the vote/interact actions constantly. The Hunter also gets access to the vote prompt to accuse suspected players.