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Act Dead or OOF revenue: how much does it make?

Act Dead or OOF pulled in over 7 million total visits — so what does that translate to in dollars? This unofficial fan-guide page rounds up the best available third-party revenue estimates, the gamepass earnings breakdown, and where the game ranks among all monetized Roblox experiences.

Revenue at a glance

All figures are RoWatcher estimates (medium confidence), not official numbers. 79studios has never disclosed real earnings.

Est. monthly revenue

~$3.6K–$10.8K

RoWatcher Aug 31: low $3.6K, high $10.8K, median ~$7.2K/mo (30d avg CCU 736)

Revenue rank

Top 5%

RoWatcher profile Aug 31: #1,021 of 22,161 monetized (approx; tracker profile may lag)

Survival genre rank

Top 7%

RoWatcher profile Aug 31: #135 of 1,853 Survival (approx)

Total visits

7.3M+

7,338,469 as of August 31, 2026

The monthly estimate — and why it moves

RoWatcher models revenue from public signals like concurrent players and visit velocity, so its estimate swings with the live player count. Eight daily snapshots from late July into August 2026 show exactly how wide that swing can be:

  • July 28 snapshot: $24.7K – $74.2K per month (midpoint $49.5K/mo)
  • July 29 snapshot: $16.1K – $48.2K per month (midpoint $32.1K/mo)
  • July 30 snapshot: $15.1K – $45.3K per month (midpoint $30.2K/mo)
  • July 31 snapshot: $14.4K – $43.2K per month (midpoint $28.8K/mo)
  • August 1 snapshot: $13.7K – $41.1K per month (midpoint $27.4K/mo)
  • August 3 snapshot: $13.3K – $40.0K per month (midpoint $26.7K/mo)
  • August 4 snapshot: $13.1K – $39.3K per month (midpoint $26.2K/mo)
  • August 8 snapshot: $11.5K – $34.4K per month (midpoint $22.96K/mo)
  • August 13 snapshot (CCU-anchored): roughly $9K – $14K per month (derived midpoint ~$9K). The tracker revenue endpoint returned no fresh estimate this cycle, so this is a concurrency-proportional read: daily-average concurrency has fallen to about 450–520 (Aug 12 full-day 516) from the ~1,124 the August 8 midpoint sat on. Last measured midpoint remained $22.96K (Aug 8).
  • August 15 snapshot: $9.6K – $28.8K per month (midpoint $18.9K/mo), medium confidence. RoWatcher returned a fresh estimate this cycle: estimatedMonthlyRevenueUsd ~$18.9K, derived from a 30-day average CCU of 1,556 that still blends the elevated summer period with the lower current concurrency. This bridges the Aug 8 measured $23K and the lower CCU-anchored Aug 13 read rather than extending the slide.
  • August 18 snapshot: roughly $8.4K – $25.3K per month (midpoint $16.9K/mo), medium confidence. RoWatcher's freshest estimate: estimatedMonthlyRevenueUsd ~$16.9K, derived from a 30-day average CCU of 1,421 — the model's 30-day window has now rolled past the peak summer days toward today's ~300 concurrency, so the midpoint eases below the Aug 15 $18.9K read rather than extending the slide.
  • August 31 snapshot: roughly $3.6K–$10.8K per month (midpoint ~$7.2K/mo), medium confidence. RoWatcher freshest estimate: estimatedMonthlyRevenueUsd ~$7.2K, derived from a 30-day average CCU of 736 that now fully reflects the post-summer cooldown — the midpoint has roughly halved again from the Aug 18 $16.9K read, tracking the collapse in live concurrency to a ~140–190 steady-state (about 13% of the late-July baseline).

The honest summary: the August 15 read from RoWatcher put monthly revenue at roughly $9.6K to $28.8K (median ~$19K, medium confidence) — a fresh estimate after the tracker returned no data on August 13, bridging the Aug 8 measured $23K and the lower CCU-anchored Aug 13 read. The trend is no longer a clean slide: the midpoint sits near $19K because the 30-day average CCU of 1,556 still blends the elevated summer period with the lower current concurrency — even while visits and favorites keep climbing. Note what that divergence means: the model weights live concurrency heavily, so a game can keep adding six figures of visits a day and still see its estimate drift lower. That still puts a six-week-old game in the top 3% of all monetized Roblox experiences — a direct product of the growth spurt documented on our player count tracker.

Gamepass earnings breakdown

The game monetizes through six paid gamepasses as of August 3, 2026 (prices are the real R$ listings; monthly earnings are RoWatcher estimates from the late-July snapshots). The portfolio's combined estimate moved from ~$444/mo (Jul 28) to ~$169/mo (Jul 29) and back up to ~$314/mo (Jul 30) — same caveat as above. A fifth pass, Sea Knife, appeared on the listing on July 30, 2026 at R$0 and not yet for sale, so it earns nothing for now.

GamepassPriceEst. (Jul 28)Est. (Jul 29)What it does
x2 PermanentR$499$276/mo$105/mox2 rounds as Hunter — biggest estimated earner
ScytheR$139$76.81/mo$29.27/moHunter tool, -5% speed when equipped
x2 YenR$99$54.71/mo$20.85/moDoubles Yen earned per round
x2 VoteR$67$37.02/mo$14.11/mo2x map voting — budget pick

Gamepass estimates cover pass sales only; the bulk of the modeled revenue likely comes from other in-experience purchases. Wondering which pass is worth your Robux? Run the numbers in our value calculator or see the full gamepass tier list.

How to read these numbers

Three caveats keep this honest. First, everything above is an estimate— Roblox does not expose developer earnings, and RoWatcher itself labels these figures medium confidence. Second, estimates lag and swing with concurrency: a big update weekend or a quiet Tuesday can move the modeled number by tens of thousands of dollars. Third, gross revenue is not developer take-home — Roblox's DevEx cut and platform fees mean 79studios receives a fraction of any headline figure.

What the estimates doreliably show is trajectory: a June 22 release that reached the top 3% of monetized experiences within five weeks. New to the game that's earning all this? Start with the beginner guide — it covers the survival basics before you spend a single Robux.

FAQ

Revenue questions

How much money does Act Dead or OOF make?

Nobody outside 79studios knows the exact figure — Roblox developers do not publish earnings. Third-party tracker RoWatcher estimated the game’s monthly revenue at roughly $29K to $50K during late July 2026 (snapshot midpoints of $28.8K, $30.2K, $32.1K, and $49.5K per month, medium confidence). Treat these as ballpark estimates that swing with the daily player count, not official numbers. As of August 18, 2026 RoWatcher returned a fresh estimate of roughly $8.4K–$25.3K per month (median ~$16.9K, medium confidence), anchored to a 30-day average CCU of 1,421 — bridging the lower concurrency of recent days with the still-elevated summer-period average; the tracker had returned no estimate on August 13. As of August 31, 2026 RoWatcher estimate fell further to roughly $3.6K–$10.8K per month (median ~$7.2K), anchored to a 30-day average CCU of 736 — the post-summer cooldown is now fully in the window, and the midpoint has roughly halved from the August 18 read as live concurrency settled near ~160.

Are these revenue numbers official?

No. All figures on this page are third-party estimates from RoWatcher, which models revenue from public signals like concurrent players and visits. 79studios has never disclosed real earnings for Act Dead or OOF, and estimates changed noticeably between the July 28 and July 29, 2026 snapshots alone.

Which Act Dead or OOF gamepass earns the most?

By RoWatcher’s estimates, the Permanent gamepass (R$499) was the clear top earner of the four passes that existed in late July, contributing the majority of estimated gamepass revenue in both late-July snapshots. Scythe (R$139), Yen (R$99), and Vote (R$67) follow, roughly in price order.

How does Act Dead or OOF rank against other Roblox games by revenue?

In RoWatcher’s July 28, 2026 snapshot, Act Dead or OOF ranked #444 out of 19,153 monetized Roblox experiences — the top 3% platform-wide — and #73 out of 2,070 games in the Survival genre (top 4%). Strong numbers for a game that only released on June 22, 2026.